How to Paint Faces on Resin Miniatures: A Step-by-Step Technique Guide
Resin faces are sharper than cast plastic but the technique is different. This guide walks through basecoating, washing, layering, and adding eyes on 3D printed resin miniature faces: from beginner-friendly contrast shortcuts to the full layering method.
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Faces are where most painted miniatures succeed or fail. Everything else on a model (the armor, the base, the cloth) the eye skims over. The face is what stops the eye. Spend 20 minutes painting a face well and the whole model punches above the rest of your effort. Spend 5 minutes rushing it and nothing else you did on the model matters.
The good news is that resin faces are easier to paint well than cast plastic faces. The detail is sharper. The lines around the mouth, the cheekbone definition, the ear structure: on a well-printed resin model these have real physical depth that cast plastic often rounds off. The wash finds the right recesses without much coaxing. The highlights land on actual raised geometry.
This guide walks through the full technique: primer, base skin, wash, layering, and eyes. There’s also a shortcut method for batch painting at the end if you’re working through a full warband.
Start With a Good Primer Coat
The most common face painting failure isn’t brushwork. It’s primer adhesion. Resin has a mildly waxy surface that doesn’t grab paint the way plastic or metal does. If you don’t prime correctly, the paint slides, pools unevenly, or peels when you pick the model up.
Use a proper model primer. Tamiya Fine Surface Primer is the consistent recommendation for resin. The formula is thin, it bonds well to cured resin, and it doesn’t obscure detail. The best primer for resin miniatures article covers your options in detail if you haven’t settled on one yet.
For face painting specifically, a zenithal prime is worth doing. Black from all sides, gray at 45 degrees, white from above. On a face, the white light pass lands exactly where you want it: the forehead, the tops of the cheekbones, the nose bridge and tip, the upper lip, the chin. The black stays in the eye sockets, under the nose, in the crease at the mouth corners. You’ve pre-placed the lighting before the first paint pot opens.
Let the primer cure 6-8 hours before painting. The surface feels dry in 30 minutes. It isn’t.
The Two Methods: Contrast Shortcut vs. Full Layering
Before getting into steps, it’s worth naming the two paths. They produce different results and suit different situations.
The contrast shortcut is one pass of a skin-tone contrast paint or speedpaint over a zenithal prime. It takes 10 minutes and produces a tabletop-quality face. If you’re painting a warband of 20 models and the faces need to be done rather than perfect, this is the right method. The contrast paints guide for resin covers the specifics of the medium.
Full layering is the five-step method: base coat, wash, mid highlights, top highlights, and eyes with final details. It takes 45-90 minutes per face depending on complexity and how far you push it. Use this for character models, heroes, and anything that will be photographed or displayed.
Both methods are covered below. The how-to steps above describe the full layering method. The contrast shortcut gets its own section later.
What You Need
For either method:
- Tamiya Fine Surface Primer (black and white for zenithal, or just gray for a flat prime)
- A flesh wash: Citadel Reikland Fleshshade is the standard; Army Painter Flesh Wash works too
- Size 1 brush for base coats and washes
- Size 000 or 00 detail brush for eyes and fine work
- OptiVisor or similar magnifier: strongly recommended for eye work
For the layering method, add:
- A skin base tone (Citadel Cadian Fleshtone or Vallejo Basic Skintone)
- Two progressive highlights: a lighter flesh and near-white for the top highlights
- A dark detail color for eyes and lips (brown-black)
- Eye white: plain white paint, not cream
The Full Layering Method
Step 1: Base coat
Thin your skin base tone with water to roughly skimmed-milk consistency. If the paint drags, it’s too thick. If it runs into every recess on its own, it’s too thin.
Paint the entire face area. Include the forehead, cheeks, nose, lips, chin, and neck. Go into the eye sockets too, because you’ll overpaint them white later. Get all the skin-colored surfaces covered.
Let this dry fully, about 15-20 minutes.
Step 2: Wash
Apply Citadel Reikland Fleshshade or a diluted brown wash to the whole face. The wash flows into the recesses and leaves the raised surfaces mostly clean. On a well-printed resin face, it works very well because the recesses are deep and well-defined.
Work quickly. Don’t let the wash pool on flat raised surfaces like the forehead. If it starts to pool, wick the excess up with a damp brush. Let this dry completely: 20-30 minutes. Don’t rush into highlighting over a damp wash. The next layer will drag the wash and streak it.
Step 3: Mid highlights
Mix your skin base tone with a small amount of white or ivory, roughly 80% skin to 20% white. Apply this to the raised surfaces of the face:
- The forehead (center, avoid the very edges where the wash creates a natural shadow)
- The cheekbones
- The nose bridge and tip
- The upper lip center
- The chin
Use a small brush, a size 0 or 1. You’re not fully covering the washed surface. You’re adding lighter paint to the peaks. Leave the washed recesses visible.
Step 4: Top highlights
Add more white to the mix, about 60% skin and 40% white, with maybe a touch of ivory to keep it from looking chalky. Apply this to an even smaller area: only the very peaks of the cheekbones, the tip of the nose, the very center of the forehead, and the center of the chin. Small strokes, small area.
For a final extreme highlight, you can do a near-white (90% white, 10% skin) on literally just the tip of the nose and the most prominent point of the forehead. This step is optional but it’s what takes a good face to great. It’s also where you can overdo it, so hold back.
Step 5: Eyes
This is the step most people dread. It gets easier with practice, and resin geometry helps.
Paint the whole eye socket white. Don’t worry about precision yet. Just get white paint in the eye area. Use the socket’s sculptural boundary as your guide.
Add the iris. Pick an eye color. Mix it darker than you think; eyes look more natural when slightly dark. Apply a circle in the center of the white area, no larger than two-thirds the height of the socket. Don’t make the iris touch both the top and bottom lid lines. A sliver of white above and below makes the eye look natural. An iris that fills the entire socket looks like a surprised or frightened expression.
Add the pupil. A smaller black or very dark circle in the center of the iris. For 28mm scale, the pupil is basically a dot. At 32mm or 54mm scale you have slightly more room.
Add the specular dot. A tiny white dot in the upper third of the iris, slightly off-center. One dot per eye, same position on both. This catches the light and gives the face presence. It’s the single mark that makes eyes look alive.
Touch up the socket edges. Run your skin tone around the outer edge of the eye socket to clean up any white that escaped. A thin line of dark brown or black along the top and bottom eyelid lines adds definition and is optional.
The Contrast Shortcut
For batch painting or models where time matters more than technique:
- Zenithal prime the model as described above.
- Apply a single coat of Citadel Guilliman Flesh or Army Painter Speedpaint 2.0 Pallid Bone to the entire face area. The zenithal shading does the heavy lifting. The contrast pools in the recesses and stays light on the raised surfaces.
- Let it dry.
- Paint the eyes using the same method as above: white socket, colored iris, black pupil, specular dot.
- Done.
This produces results that read correctly at arm’s length across a table. It won’t hold up to close inspection the way a layered face does, but for the rank and file of a warband it’s entirely adequate.
Common Mistakes
Primer too thick. Thick primer rounds off the detail that makes resin faces worth painting. If you spray too close or hold the can in one place, the primer puddles and detail is gone. Always prime from 10-12 inches, keep the can moving.
Paint too opaque. Thick, undiluted paint covers the primer shading and the wash depth. Every layer should be thin enough that some of what’s underneath still shows through. The exception is solid whites and blacks for eye work, which can be opaque.
Rushing the wash. A wash that isn’t fully dry before you layer over it will drag. The result is smeared, uneven highlights with wash mixed into them. Wait 20-30 minutes minimum, longer in humid conditions.
Eyes not symmetrical. Check that both irises are the same size and centered the same way before adding pupils and highlights. Fix asymmetry at the iris stage, not after you’ve added the pupil dot.
Skipping magnification. Eye work on a 28mm face without magnification is difficult. A magnifier headset costs $20-30 and makes eye work significantly more controllable. One good investment for anyone serious about face painting.
Finishing and Protection
Resin miniatures are more brittle than plastic and the face, particularly the nose, is vulnerable to chipping. After the face is done, seal the whole model with a matte varnish. The varnish and seal guide covers your options. Testors Dullcote and Vallejo Matte Varnish both work well over resin.
The eye detail you spend the most time on is also the most vulnerable to a chip or wear. The varnish layer protects it.
Getting the Models to Practice On
Face painting is a repetition skill. The technique explanation is useful but the technique develops through doing it 20, 30, 40 times. You need models to practice on.
The STL sites roundup is a good starting point for variety: different facial types, different scales, different degrees of facial detail. Print 10 infantry models and treat them as practice runs before working on your character pieces. The printing cost is low and the learning is worth it.
Summary
- Prime with Tamiya Fine Surface Primer; zenithal prime is ideal for faces
- Use the contrast shortcut for batch work; use the layering method for characters
- Paint the face before the armor and clothing
- Work in thin layers; keep paint consistency around skimmed-milk
- Eyes: white socket, colored iris, black pupil, specular dot
- Let every layer fully dry before the next
- Seal the finished face with matte varnish
- Use magnification for eye work
The complete painting guide for resin miniatures covers basing, varnishing, and the full workflow from primer to finished model once the face is done.